// news reel

news_rhine2
{
	sound sound/vo/rhine/news_rhine.wav
	voice
	streaming
}


// allied commander

fueldump_allies_bridge_construct
{
	sound sound/vo/fueldump/allies/hq_bridgecon.wav
	voice
	streaming
}

fueldump_allies_bridge_constructed
{
	sound sound/vo/fueldump/allies/hq_bridgeconst.wav
	voice
	streaming
}

fueldump_allies_bridge_reinforce
{
	sound sound/vo/fueldump/allies/hq_bridgereinf.wav
	voice
	streaming
}

fueldump_allies_bridge_reinforced
{
	sound sound/vo/fueldump/allies/hq_bridgereinfd.wav
	voice
	streaming
}

fueldump_allies_bridge_damaged
{
	sound sound/vo/fueldump/allies/hq_bridgedam.wav
	voice
	streaming
}

fueldump_allies_bridge_destroyed
{
	sound sound/vo/fueldump/allies/hq_bridgedest.wav
	voice
	streaming
}

// axis commander

fueldump_axis_bridge_stop
{
	sound sound/vo/fueldump/axis/hq_bridgestop.wav
	voice
	streaming
}

fueldump_axis_bridge_destroy
{
	sound sound/vo/fueldump/axis/hq_bridgeconst.wav
	voice
	streaming
}

fueldump_axis_bridge_destroyed
{
	sound sound/vo/fueldump/axis/hq_bridgedest.wav
	voice
	streaming
}

fueldump_axis_bridge_damaged
{
	sound sound/vo/fueldump/axis/hq_bridgedam.wav
	voice
	streaming
}

fueldump_axis_bridge_repaired
{
	sound sound/vo/fueldump/axis/hq_bridgerep.wav
	voice
	streaming
}

fueldump_axis_bridge_reinforced
{
	sound sound/vo/fueldump/axis/hq_bridgereinf.wav
	voice
	streaming
}

radar_allies_entrance1_destroy
{
	sound sound/vo/radar/allies/hq_entrance1dyn.wav
	voice
	streaming
}

radar_allies_entrance1_destroyed
{
	sound sound/vo/radar/allies/hq_entrance1dest.wav
	voice
	streaming
}

radar_axis_entrance1_stop
{
	sound sound/vo/radar/axis/hq_entrance1stop.wav
	voice
	streaming
}

radar_axis_entrance1_defend
{
	sound sound/vo/radar/axis/hq_entrance1def.wav
	voice
	streaming
}

radar_axis_entrance1_destroyed
{
	sound sound/vo/radar/axis/hq_entrance1dest.wav
	voice
	streaming
}

radar_allies_entrance2_destroy
{
	sound sound/vo/radar/allies/hq_entrance2dyn.wav
	voice
	streaming
}

radar_allies_entrance2_destroyed
{
	sound sound/vo/radar/allies/hq_entrance2dest.wav
	voice
	streaming
}

radar_axis_entrance2_stop
{
	sound sound/vo/radar/axis/hq_entrance2stop.wav
	voice
	streaming
}

radar_axis_entrance2_defend
{
	sound sound/vo/radar/axis/hq_entrance2def.wav
	voice
	streaming
}

radar_axis_entrance2_destroyed
{
	sound sound/vo/radar/axis/hq_entrance2dest.wav
	voice
	streaming
}

radar_allies_bunker_capture
{
	sound sound/vo/radar/allies/hq_bunkercap.wav
	voice
	streaming
}

radar_allies_bunker_captured
{
	sound sound/vo/radar/allies/hq_bunkercapd.wav
	voice
	streaming
}

radar_allies_bunker_reclaimed
{
	sound sound/vo/radar/allies/hq_bunkerrecl.wav
	voice
	streaming
}

radar_axis_bunker_stop
{
	sound sound/vo/radar/axis/hq_bunkerstop.wav
	voice
	streaming
}

radar_axis_bunker_captured
{
	sound sound/vo/radar/axis/hq_bunkercapd.wav
	voice
	streaming
}

radar_axis_bunker_reclaimed
{
	sound sound/vo/radar/axis/hq_bunkerrecl.wav
	voice
	streaming
}